﻿using System;
using System.Windows.Forms;
using Lottery.App;

namespace UI
{
    public partial class MainFrm : Form
    {
        public MainFrm()
        {
            InitializeComponent();
        }

        private void N2_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.N2).Show();
        }

        private void N3_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.N3).Show();
        }

        private void N4_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.N4).Show();
        }

        private void N5_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.N5).Show();
        }

        private void N6_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.N6).Show();
        }

        private void N7_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.N7).Show();
        }

        private void N8_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.N8).Show();
        }

        private void A1_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.A1).Show();
        }

        private void P2_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.P2).Show();
        }

        private void A2_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.A2).Show();
        }

        private void P3_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.P3).Show();
        }

        private void A3_Click(object sender, EventArgs e)
        {
            new TJ(GameMode.A3).Show();
        }


    }
}
